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B-Tree : Searching and Insertion

Binary Tree book by OpenGenus

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Reading time: 15 minutes | Coding time: 9 minutes

A B-tree is a tree data structure that keeps data sorted and allows searches, insertions, and deletions in logarithmic amortized time. Unlike self-balancing binary search trees, it is optimized for systems that read and write large blocks of data. It is most commonly used in database and file systems.

B-Tree is a self-balanced search tree with multiple keys in every node and more than two children for every node. Basic properties associated with B-Tree:

  • All the leaf nodes must be at same level.
  • All nodes except root must have at least [m/2]-1 keys and maximum of m-1 keys.
  • All non leaf nodes except root (i.e. all internal nodes) must have at least m/2 children.
  • If the root node is a non leaf node, then it must have at least 2 children.
  • A non leaf node with n-1 keys must have n number of children.
  • All the key values within a node must be in Ascending Order.

B-Tree-ex


The figure depicts the basic construction of B-Tree.


Algorithm


  • Basic operations associated with B-Tree:
    • Searching a node in a B-Tree

      • Perform a binary search on the records in the current node.
      • If a record with the search key is found, then return that record.
      • If the current node is a leaf node and the key is not found, then report an unsuccessful search.
      • Otherwise, follow the proper branch and repeat the process.

    • Insertion Operation of a node in a B-Tree depending on two cases:

      • x is a leaf node. Then we find where k belongs in the array of keys, shift everything over to the left, and stick k in there.
      • x is not a leaf node:
        • We can't just stick k in because it doesn't have any children; children are really only created when we split a node, so we don't get an unbalanced tree.
        • We find a child of x where we can (recursively) insert k.
        • We read that child in from disk. If that child is full, we split it and figure out which one k belongs in.
        • Then we recursively insert k into this child (which we know is non-full, because if it were, we would have split it).


b-tree_searching


B-tree_insertion


The figure illustrates the steps of insertion of an element in a B-Tree.



Complexity


  • Worst case search time complexity: Θ(logn)

  • Average case search time complexity: Θ(logn)

  • Best case search time complexity: Θ(logn)

  • Average case Space complexity: Θ(n)

  • Worst case Space complexity: Θ(n)

Implementations


#include<stdio.h>
#include<conio.h>
#include<iostream>
using namespace std;
struct BTreeNode
{
    int *data;
    BTreeNode **child_ptr;
    bool leaf;
    int n;
}*root = NULL, *np = NULL, *x = NULL;
BTreeNode * init()
{
    int i;
    np = new BTreeNode;
    np->data = new int[5];
    np->child_ptr = new BTreeNode *[6];
    np->leaf = true;
    np->n = 0;
    for (i = 0; i < 6; i++)
    {
        np->child_ptr[i] = NULL;
    }
    return np;
}
void searchOrTraverse(BTreeNode *p)
{
    cout<<endl;
    int i;
    for (i = 0; i < p->n; i++)
    {
        if (p->leaf == false)
        {
            searchOrTraverse(p->child_ptr[i]);
        }
        cout << " " << p->data[i];
    } 
    if (p->leaf == false)
    {
        searchOrTraverse(p->child_ptr[i]);
    }
    cout<<endl;
}
void sort(int *p, int n)
{
    int i, j, temp;
    for (i = 0; i < n; i++)
    {
        for (j = i; j <= n; j++)
        {
            if (p[i] > p[j])
            {
                temp = p[i];
                p[i] = p[j];
                p[j] = temp;
            }
        }
    }
}
int childSplitOp(BTreeNode *x, int i)
{
    int j, mid;
    BTreeNode *np1, *np3, *y;
    np3 = init();
    np3->leaf = true;
    if (i == -1)
    {
        mid = x->data[2];
        x->data[2] = 0;
        x->n--;
        np1 = init();
        np1->leaf = false;
        x->leaf = true;
        for (j = 3; j < 5; j++)
        {
            np3->data[j - 3] = x->data[j];
            np3->child_ptr[j - 3] = x->child_ptr[j];
            np3->n++;
            x->data[j] = 0;
            x->n--;
        }
        for (j = 0; j < 6; j++)
        {
            x->child_ptr[j] = NULL;
        }
        np1->data[0] = mid;
        np1->child_ptr[np1->n] = x;
        np1->child_ptr[np1->n + 1] = np3;
        np1->n++;
        root = np1;
    }
    else
    {
        y = x->child_ptr[i];
        mid = y->data[2];
        y->data[2] = 0;
        y->n--;
        for (j = 3; j < 5; j++)
        {
            np3->data[j - 3] = y->data[j];
            np3->n++;
            y->data[j] = 0;
            y->n--;
        }
        x->child_ptr[i + 1] = y;
        x->child_ptr[i + 1] = np3; 
    }
    return mid;
}
void insertionOp(int a)
{
    int i, temp;
    x = root;
    if (x == NULL)
    {
        root = init();
        x = root;
    }
    else
    {
        if (x->leaf == true && x->n == 5)
        {
            temp = childSplitOp(x, -1);
            x = root;
            for (i = 0; i < (x->n); i++)
            {
                if ((a > x->data[i]) && (a < x->data[i + 1]))
                {
                    i++;
                    break;
                }
                else if (a < x->data[0])
                {
                    break;
                }
                else
                {
                    continue;
                }
            }
            x = x->child_ptr[i];
        }
        else
        {
            while (x->leaf == false)
            {
            for (i = 0; i < (x->n); i++)
            {
                if ((a > x->data[i]) && (a < x->data[i + 1]))
                {
                    i++;
                    break;
                }
                else if (a < x->data[0])
                {
                    break;
                }
                else
                {
                    continue;
                }
            }
                if ((x->child_ptr[i])->n == 5)
                {
                    temp = childSplitOp(x, i);
                    x->data[x->n] = temp;
                    x->n++;
                    continue;
                }
                else
                {
                    x = x->child_ptr[i];
                }
            }
        }
    }
    x->data[x->n] = a;
    sort(x->data, x->n);
    x->n++;
}
int main()
{
    int i, n, t;
    cout<<"Please enter the number elements for insertion operation\n";
    cin>>n;
    for(i = 0; i < n; i++)
    {
          cout<<"Please enter the value\n";
          cin>>t;
          insertionOp(t);
    }
    cout<<"Traversing the constructed tree\n";
    searchOrTraverse(root);
    getch();
}

Applications


B-Tree has many important applications in computer science.
  • B-trees are preferred when decision points, called nodes, are on hard disk rather than in random-access memory (RAM)

  • B-trees save time by using nodes with many branches (called children), compared with binary trees, in which each node has only two children, thereby speeding up the process.


References/ Further reading

B-Tree - More on wiki

B-Tree : Searching and Insertion
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