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Key ideas that makes Graphics Processing Unit (GPU) work so fast

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Graphics Processing Unit had been developed to render graphics faster and since then, it ha found applications in Machine Learning inference. We have explored the key ideas that are used in Graphics Processing Unit to make it so fast.

Key ideas that make GPU fast are:

  • Use many “slimmed down cores,” run them in parallel
  • Pack cores full of ALUs (by sharing instruction stream overhead across groups of fragments)
    • Option 1: Explicit SIMD vector instructions
    • Option 2: Implicit sharing managed by hardware
  • Avoid latency stalls by interleaving execution of many groups of fragments
    • When one group stalls, work on another group

Idea 1: Use many “slimmed down cores,” run them in parallel

1 core running 1 fragment (basic case same as a CPU)

gpu_8

4 cores running 4 fragments in parallel (4 times improvement)

gpu_9

16 cores running 16 fragments in parallel (16 times improvement)

gpu_10

16 cores means 16 simultaneous instruction streams

Idea 2: Amortize cost/complexity of managing an instruction stream across many ALUs

Original compiled shader processes one fragment using scalar ops on scalar registers

New compiled shader will process eight fragments using vector ops on vector egisters

gpu_11-1

128 fragments in parallel:

gpu_12

16 cores = 128 ALUs , 16 simultaneous instruction streams

GPUs share instruction streams across many fragments

In modern GPUs: 16 to 64 fragments share an instruction stream.

gpu_13

Idea 3: Interleave processing of many fragments on a single core to avoid stalls caused by high latency operations

Stalls occur when a core cannot run the next instruction because of a dependency on a previous operation

This image demonstrates stalls:

gpu_14

To maximize latency hiding, the context storage space is split into multiple components as demonstrated:

gpu_15

Overall design

Our overall design has the following specifications:

  • 32 cores
  • 16 mul-add ALUs per core (512 total)
  • 32 simultaneous instruction streams
  • 64 concurrent (but interleaved) instruction streams
  • 512 concurrent fragments = 1 TFLOPs (@ 1GHz)

gpu_16

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OpenGenus Tech Review Team

The official account of OpenGenus's Technical Review Team. This team review all technical articles and incorporates peer feedback. The team consist of experts in the leading domains of Computing.

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Key ideas that makes Graphics Processing Unit (GPU) work so fast
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